Website powered by
ReadySet Heroes | Level Art & Art Direction
Graveyard art set - Created terrain materials, decals, foliage assets, and built out levels.

Graveyard art set - Created terrain materials, decals, foliage assets, and built out levels.

Nekomancer boss arena

Nekomancer boss arena

Woodlands art set - Created the terrain materials, decals, and foliage assets.  I also built several levels for this set doing worldbuilding and lighting.

*Initial lighting pass for each art set was done by Bryan Hehmann.

Woodlands art set - Created the terrain materials, decals, and foliage assets. I also built several levels for this set doing worldbuilding and lighting.

*Initial lighting pass for each art set was done by Bryan Hehmann.

Lava cave art set - Created terrain materials and decals, modeled and textured the crystals, and built out levels.

Lava cave art set - Created terrain materials and decals, modeled and textured the crystals, and built out levels.

Castle art set - Created tiling materials and decals, built out levels.

Castle art set - Created tiling materials and decals, built out levels.

ReadySet Heroes | Level Art & Art Direction

Screenshots of levels I built in UE4 for ReadySet Heroes.

I started working on the game to help develop the look of the environments, and establish a consistent style for the game. I eventually moved to being Art Lead on the project, managing the team, providing art direction, and continuing to produce art. I worked with a great group of artists , check some of them out below:

https://www.artstation.com/austinmartin
https://www.artstation.com/leigh-ann
https://www.artstation.com/seanptp
https://www.artstation.com/micahmasbaum
https://www.artstation.com/knedroscik
https://www.artstation.com/olson

Other contributors to these shots include Brad Crow, Paul Slusser, Bryan Hehmann, Charles Tinney, Hannah Masbaum, Erin Holmes, Nathan Stefan, Won Choi, Brendan Kelly, and Taylor Wright. Thanks to everyone else at Robot as well!

More artwork