This is an update to an older pumpkin material I created a few years ago. I wanted to get back into Substance and make something fun for the fall season. The base materials are fully procedural and created in Substance Designer, then imported into Painter where I used displacement with simple meshes to create the final versions. Final renders in Marmoset Toolbag.
The material includes parameters to generate unique pumpkins, including adding custom carvings based on image inputs.