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Vrideo | XR Design
Final 2D mockup for the "homeroom" showing the 360 video feed.

Final 2D mockup for the "homeroom" showing the 360 video feed.

Style guide showing the material colors and icon styling used across the app.

Style guide showing the material colors and icon styling used across the app.

2D layout designs for the in-app keyboard.  Implementing this was a big challenge requiring a lot of iteration in Unity to get that 3D sizing and interaction feedback feeling good in VR.

2D layout designs for the in-app keyboard. Implementing this was a big challenge requiring a lot of iteration in Unity to get that 3D sizing and interaction feedback feeling good in VR.

Vrideo | XR Design

Vrideo was one of the first VR/360 video streaming applications. I joined the team early on in development to lead the 3D UI and environment design in Unity. It was a huge learning experience for me, quickly getting up to speed on UX/UI, animation, and VR development best practices.

The app included a full suite of features including video ranking and search, user profiles, channel subscriptions, in-video player, full keyboard, and more. We successfully shipped across early gen HMD platforms including Oculus Rift, HTC Vive, PlayStation VR, and Samsung Gear VR.

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